Now that bounds are using vectors we can just pass them directly.
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TODO:
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* Bring back shaders and pause screens.
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* Items are doubled in inventory.
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* What's the result of out of memory error with shared/unique ptr?
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* Config is all over the place. Can I get rid of constant.hpp? Or most of it? Also renderer.cpp:RenderConfig is weird too. Too much indirection all around.
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