Now that bounds are using vectors we can just pass them directly.

This commit is contained in:
Zed A. Shaw 2025-01-29 13:00:40 -05:00
parent e05b2c304c
commit ec6baf40a6
2 changed files with 2 additions and 1 deletions

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@ -1,5 +1,6 @@
TODO:
* Bring back shaders and pause screens.
* Items are doubled in inventory.
* What's the result of out of memory error with shared/unique ptr?
* Config is all over the place. Can I get rid of constant.hpp? Or most of it? Also renderer.cpp:RenderConfig is weird too. Too much indirection all around.