Now using a simple collision map to track entities and then determine if they're near the player for attacking.
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743f906bc7
commit
ec1ed23c52
6 changed files with 72 additions and 48 deletions
6
gui.cpp
6
gui.cpp
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@ -22,6 +22,7 @@
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#include "rand.hpp"
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#include "components.hpp"
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#include "systems.hpp"
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#include "collider.hpp"
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using std::string;
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using namespace fmt;
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@ -277,6 +278,9 @@ void GUI::configure_world() {
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ActionLog log{{"Welcome to the game!"}};
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$world.set<ActionLog>(log);
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SpatialHashTable collider;
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$world.set<SpatialHashTable>(collider);
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$world.assign<Position>(player.entity, {$game_map.place_entity(0)});
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$world.assign<Motion>(player.entity, {0, 0});
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$world.assign<Combat>(player.entity, {100, 10});
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@ -298,6 +302,8 @@ void GUI::configure_world() {
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$world.assign<Position>(gold, {$game_map.place_entity($game_map.room_count() - 1)});
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$world.assign<Treasure>(gold, {100});
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$world.assign<Tile>(gold, {"$"});
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System::init_positions($world);
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}
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void GUI::render_scene() {
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