Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT.

This commit is contained in:
Zed A. Shaw 2024-12-05 08:41:10 -05:00
parent 9abb39a3bf
commit eb0ca38e30
19 changed files with 50 additions and 58 deletions

View file

@ -61,7 +61,7 @@ TEST_CASE("can render a text", "[render]") {
world.set<Position>(player.entity, {map.place_entity(0)});
LightRender lights(map.width(), map.height(), map.limit());
LightRender lights(map.width(), map.height());
Canvas map_canvas(map_view.width * 2, map_view.height * 4);