Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT.
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19 changed files with 50 additions and 58 deletions
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@ -61,7 +61,7 @@ TEST_CASE("can render a text", "[render]") {
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world.set<Position>(player.entity, {map.place_entity(0)});
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LightRender lights(map.width(), map.height(), map.limit());
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LightRender lights(map.width(), map.height());
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Canvas map_canvas(map_view.width * 2, map_view.height * 4);
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