Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT.
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9abb39a3bf
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eb0ca38e30
19 changed files with 50 additions and 58 deletions
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@ -16,8 +16,7 @@
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[1, 0, 1, 1],
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[1, 0, 10, 2],
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[1, 1, 10, 3]
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],
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"limit": 10
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]
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},{
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"input": [
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[1, 1, 1, 0],
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@ -36,6 +35,5 @@
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[1, 0, 1, 1],
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[1, 0, 16, 2],
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[1, 1, 16, 3]
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],
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"limit": 0
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]
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}]
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@ -19,7 +19,7 @@ TEST_CASE("lighting a map works", "[lighting]") {
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LightSource source1{7,1};
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LightSource source2{3,2};
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LightRender lr(map.width(), map.height(), map.limit());
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LightRender lr(map.width(), map.height());
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lr.reset_light();
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@ -39,7 +39,6 @@ TEST_CASE("dijkstra algo test", "[map]") {
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Matrix walls = test["walls"];
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Map map(input.size(), input[0].size());
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map.$walls = walls;
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map.$limit = test["limit"];
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map.$paths.$input = input;
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REQUIRE(map.INVARIANT());
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@ -3,6 +3,7 @@
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#include <nlohmann/json.hpp>
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#include <fstream>
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#include "pathing.hpp"
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#include "map.hpp"
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using namespace fmt;
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using namespace nlohmann;
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@ -19,9 +20,8 @@ TEST_CASE("dijkstra algo test", "[pathing]") {
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for(auto &test : data) {
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Matrix expected = test["expected"];
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Matrix walls = test["walls"];
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int limit = test["limit"];
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Pathing pathing(walls[0].size(), walls.size(), limit);
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Pathing pathing(walls[0].size(), walls.size());
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pathing.$input = test["input"];
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@ -29,6 +29,7 @@ TEST_CASE("dijkstra algo test", "[pathing]") {
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pathing.compute_paths(walls);
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REQUIRE(pathing.INVARIANT());
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REQUIRE(pathing.$paths == expected);
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// REQUIRE(pathing.$paths == expected);
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}
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}
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@ -61,7 +61,7 @@ TEST_CASE("can render a text", "[render]") {
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world.set<Position>(player.entity, {map.place_entity(0)});
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LightRender lights(map.width(), map.height(), map.limit());
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LightRender lights(map.width(), map.height());
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Canvas map_canvas(map_view.width * 2, map_view.height * 4);
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