Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT.
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9abb39a3bf
commit
eb0ca38e30
19 changed files with 50 additions and 58 deletions
7
save.cpp
7
save.cpp
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@ -22,7 +22,7 @@ void save::to_file(fs::path path, DinkyECS::World &world, Map &map) {
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save_data.facts.player = world.get_the<Player>();
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save_data.map = MapData{
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map.$limit, map.$width, map.$height,
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map.$width, map.$height,
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map.$rooms, map.$walls};
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// BUG: lights aren't saved/restored
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@ -76,10 +76,9 @@ void save::from_file(fs::path path, DinkyECS::World &world_out, Map &map_out) {
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size_t width = save_data.map.width;
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size_t height = save_data.map.height;
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int limit = save_data.map.limit;
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Pathing paths(width, height, limit);
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map_out = Map(save_data.map.walls, paths, limit);
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Pathing paths(width, height);
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map_out = Map(save_data.map.walls, paths);
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save::load_configs(world_out);
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}
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