Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT.

This commit is contained in:
Zed A. Shaw 2024-12-05 08:41:10 -05:00
parent 9abb39a3bf
commit eb0ca38e30
19 changed files with 50 additions and 58 deletions

View file

@ -53,7 +53,6 @@ void configure_world(DinkyECS::World &world, Map &game_map) {
world.set<Loot>(gold, {100});
world.set<Tile>(gold, {"$"});
auto wall_torch = world.entity();
world.set<Position>(wall_torch, {game_map.place_entity(4)});
world.set<LightSource>(wall_torch, {2,3});