Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT.
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19 changed files with 50 additions and 58 deletions
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main.cpp
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main.cpp
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@ -53,7 +53,6 @@ void configure_world(DinkyECS::World &world, Map &game_map) {
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world.set<Loot>(gold, {100});
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world.set<Tile>(gold, {"$"});
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auto wall_torch = world.entity();
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world.set<Position>(wall_torch, {game_map.place_entity(4)});
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world.set<LightSource>(wall_torch, {2,3});
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