Mostly cleaned up world get to handle more rooms and paths, but rando_rect needs to be actually random.

This commit is contained in:
Zed A. Shaw 2025-01-12 14:57:54 -05:00
parent c19c53b15b
commit e9277bf052
11 changed files with 257 additions and 39 deletions

View file

@ -17,6 +17,7 @@ class WorldBuilder {
void tunnel_doors(PointList &holes, Room &src, Room &target);
void update_door(Point &at, int wall_or_space);
void stylize_room(int room, string tile_name, float size);
void generate_rooms();
void generate_map();
void place_entities(DinkyECS::World &world);
void generate(DinkyECS::World &world);