Mostly cleaned up world get to handle more rooms and paths, but rando_rect needs to be actually random.
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11 changed files with 257 additions and 39 deletions
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@ -17,6 +17,7 @@ class WorldBuilder {
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void tunnel_doors(PointList &holes, Room &src, Room &target);
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void update_door(Point &at, int wall_or_space);
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void stylize_room(int room, string tile_name, float size);
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void generate_rooms();
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void generate_map();
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void place_entities(DinkyECS::World &world);
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void generate(DinkyECS::World &world);
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