Mostly cleaned up world get to handle more rooms and paths, but rando_rect needs to be actually random.
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11 changed files with 257 additions and 39 deletions
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@ -30,6 +30,31 @@ TEST_CASE("camera control", "[map]") {
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REQUIRE(translation.y == 2);
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}
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TEST_CASE("map placement test", "[map:placement]") {
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for(int i = 0; i < 50; i++) {
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size_t width = Random::uniform<size_t>(9, 21);
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size_t height = Random::uniform<size_t>(13, 25);
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Map map(width, height);
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WorldBuilder builder(map);
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builder.generate_rooms();
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map.invert_space();
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for(size_t rnum = 0; rnum < map.room_count(); rnum++) {
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Room &room = map.room(rnum);
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Point pos;
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REQUIRE(map.place_entity(rnum, pos));
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// matrix::dump("ROOM PLACEMENT TEST", map.walls(), pos.x, pos.y);
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REQUIRE(!map.iswall(pos.x, pos.y));
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REQUIRE(pos.x >= room.x);
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REQUIRE(pos.y >= room.y);
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REQUIRE(pos.x <= room.x + room.width);
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REQUIRE(pos.y <= room.y + room.height);
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}
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}
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}
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TEST_CASE("dijkstra algo test", "[map]") {
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json data = load_test_data("./tests/dijkstra.json");
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