Mostly cleaned up world get to handle more rooms and paths, but rando_rect needs to be actually random.

This commit is contained in:
Zed A. Shaw 2025-01-12 14:57:54 -05:00
parent c19c53b15b
commit e9277bf052
11 changed files with 257 additions and 39 deletions

View file

@ -30,6 +30,31 @@ TEST_CASE("camera control", "[map]") {
REQUIRE(translation.y == 2);
}
TEST_CASE("map placement test", "[map:placement]") {
for(int i = 0; i < 50; i++) {
size_t width = Random::uniform<size_t>(9, 21);
size_t height = Random::uniform<size_t>(13, 25);
Map map(width, height);
WorldBuilder builder(map);
builder.generate_rooms();
map.invert_space();
for(size_t rnum = 0; rnum < map.room_count(); rnum++) {
Room &room = map.room(rnum);
Point pos;
REQUIRE(map.place_entity(rnum, pos));
// matrix::dump("ROOM PLACEMENT TEST", map.walls(), pos.x, pos.y);
REQUIRE(!map.iswall(pos.x, pos.y));
REQUIRE(pos.x >= room.x);
REQUIRE(pos.y >= room.y);
REQUIRE(pos.x <= room.x + room.width);
REQUIRE(pos.y <= room.y + room.height);
}
}
}
TEST_CASE("dijkstra algo test", "[map]") {
json data = load_test_data("./tests/dijkstra.json");