Mostly cleaned up world get to handle more rooms and paths, but rando_rect needs to be actually random.
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parent
c19c53b15b
commit
e9277bf052
11 changed files with 257 additions and 39 deletions
43
map.cpp
43
map.cpp
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@ -44,18 +44,20 @@ void Map::clear_target(const Point &at) {
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$paths.clear_target(at);
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}
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Point Map::place_entity(size_t room_index) {
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bool Map::place_entity(size_t room_index, Point &out) {
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dbc::check(room_index < $rooms.size(), "room_index is out of bounds, not enough rooms");
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Room &start = $rooms[room_index];
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size_t size = std::max(start.width, start.height);
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for(matrix::box it{$walls, start.x, start.y, size}; it.next();) {
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if(!iswall(it.x, it.y)) return {it.x, it.y};
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for(matrix::rando_rect it{$walls, start.x, start.y, start.width, start.height}; it.next();) {
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if(!iswall(it.x, it.y)) {
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out.x = it.x;
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out.y = it.y;
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return true;
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}
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}
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dbc::sentinel("DIDN'T FIND AN OPEN SPACE!");
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return {start.x, start.y};
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return false;
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}
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bool Map::iswall(size_t x, size_t y) {
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@ -205,3 +207,32 @@ void Map::expand() {
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$paths = Pathing($width, $height);
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$tiles = TileMap($width, $height);
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}
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void Map::add_room(Room &room) {
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// println(">>ADDING ROOM x/y={},{}; w/h={},{}; map={},{}",
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// room.x, room.y, room.width, room.height, $width, $height);
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room.x++;
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room.y++;
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room.width--;
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room.height--;
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if(room.x + room.width >= $width) {
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// fix the width
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room.x--;
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}
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if(room.y + room.height >= $height) {
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// fix the height
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room.y--;
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}
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$rooms.push_back(room);
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}
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void Map::invert_space() {
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for(matrix::each_cell it{$walls}; it.next();) {
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int is_wall = !$walls[it.y][it.x];
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$walls[it.y][it.x] = is_wall;
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}
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}
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