Using an event for the device interaction is better. If I get to where there's tons of devices then I'll rethink it but right now this is less convoluted.

This commit is contained in:
Zed A. Shaw 2025-01-16 15:15:02 -05:00
parent 8defc0bedf
commit e63a8dd920
8 changed files with 46 additions and 45 deletions

View file

@ -217,6 +217,10 @@ void System::pickup(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::En
void System::device(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item) {
auto& device = world.get<Device>(item);
for(int event : device.events) {
world.send<Events::GUI>((Events::GUI)event, actor, device);
}
println("entity {} INTERACTED WITH DEVICE {}", actor, item);
device.hit(actor, world);
}