Using an event for the device interaction is better. If I get to where there's tons of devices then I'll rethink it but right now this is less convoluted.
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@ -2,7 +2,7 @@
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namespace Events {
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enum GUI {
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START, COMBAT, LOOT, DEATH, STAIRS
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START, COMBAT, LOOT, DEATH, STAIRS_UP, STAIRS_DOWN
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};
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struct Combat {
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