Using an event for the device interaction is better. If I get to where there's tons of devices then I'll rethink it but right now this is less convoluted.

This commit is contained in:
Zed A. Shaw 2025-01-16 15:15:02 -05:00
parent 8defc0bedf
commit e63a8dd920
8 changed files with 46 additions and 45 deletions

View file

@ -2,7 +2,7 @@
namespace Events {
enum GUI {
START, COMBAT, LOOT, DEATH, STAIRS
START, COMBAT, LOOT, DEATH, STAIRS_UP, STAIRS_DOWN
};
struct Combat {