Systems now control most of the game's operations and a lot of the rendering logic, this now brings in a camera so maps can be larger than the viewport.

This commit is contained in:
Zed A. Shaw 2024-10-17 21:43:19 -04:00
parent e42647d727
commit da64e526c4
5 changed files with 62 additions and 36 deletions

View file

@ -7,6 +7,7 @@
namespace System {
void motion(DinkyECS::World &world, Map &game_map);
void combat(DinkyECS::World &world, Player &player);
void draw_entities(DinkyECS::World &world, ftxui::Canvas &canvas);
void enemy_pathing(DinkyECS::World &world, Map &game_map, Player &player);
void draw_map(DinkyECS::World &world, Map &game_map, ftxui::Canvas &canvas, size_t view_x, size_t view_y);
void draw_entities(DinkyECS::World &world, Map &game_map, ftxui::Canvas &canvas, const Point &cam_orig, size_t view_x, size_t view_y);
}