Enemies can be tagged as moving randomly, but it's very subtle.
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4 changed files with 11 additions and 3 deletions
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@ -19,6 +19,7 @@ namespace components {
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struct Motion {
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int dx;
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int dy;
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bool random=false;
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DEFINE_SERIALIZABLE(Motion, dx, dy);
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};
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@ -68,6 +69,8 @@ namespace components {
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world.set<EnemyConfig>(entity, {config["hearing_distance"]});
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} else if(comp["type"] == "Combat") {
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world.set<Combat>(entity, {config["hp"], config["damage"]});
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} else if(comp["type"] == "Motion") {
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world.set<Motion>(entity, {config["dx"], config["dy"], config["random"]});
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} else {
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dbc::sentinel(fmt::format("ITEM COMPONENT TYPE MISSING: {}",
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std::string(comp["type"])));
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