Enemies can be tagged as moving randomly, but it's very subtle.

This commit is contained in:
Zed A. Shaw 2025-01-09 14:25:34 -05:00
parent 222b39c403
commit d6916b675e
4 changed files with 11 additions and 3 deletions

View file

@ -33,7 +33,8 @@
"components": [
{"type": "Tile", "config": {"chr": "\u17a5"}},
{"type": "Combat", "config": {"hp": 100, "damage": 5}},
{"type": "EnemyConfig", "config": {"hearing_distance": 3}}
{"type": "EnemyConfig", "config": {"hearing_distance": 15}},
{"type": "Motion", "config": {"dx": 0, "dy": 0, "random": true}}
]
},
"RAT": {