Make the lighting and the enemy pathing separate things, but now I think this needs to come out of map entirely.
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parent
10c152a1c2
commit
d515c33afc
2 changed files with 27 additions and 14 deletions
38
map.cpp
38
map.cpp
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@ -52,11 +52,13 @@ Map::Map(size_t width, size_t height) :
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$input_map(height, MatrixRow(width, 1)),
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$walls(height, MatrixRow(width, INV_WALL)),
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$paths(height, MatrixRow(width, 1)),
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$lightmap(height, MatrixRow(width, 0))
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$lightmap(height, MatrixRow(width, 0)),
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$light_paths(height, MatrixRow(width, 1)),
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$light_input(height, MatrixRow(width, 1))
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{
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}
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// make explicit
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// Used on in tests to set an existing map
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Map::Map(Matrix input_map, Matrix walls_map, int limit) :
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$limit(limit),
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$input_map(input_map),
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@ -66,6 +68,8 @@ Map::Map(Matrix input_map, Matrix walls_map, int limit) :
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$height = $walls.size();
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$paths = Matrix($height, MatrixRow($width, 1));
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$lightmap = Matrix($height, MatrixRow($width, 0));
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$light_paths = Matrix($height, MatrixRow($width, 1));
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$light_input = Matrix($height, MatrixRow($width, 1));
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}
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inline void matrix_assign(Matrix &out, int new_value) {
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@ -77,12 +81,12 @@ inline void matrix_assign(Matrix &out, int new_value) {
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/*
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* Used https://github.com/HenrYxZ/dijkstra-map as a reference.
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*/
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void Map::make_paths() {
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void Map::pathing_for(Matrix &input_map, Matrix &path_for) {
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INVARIANT();
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// Initialize the new array with every pixel at limit distance
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// NOTE: this is normally ones() * limit
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int limit = $limit == 0 ? $height * $width : $limit;
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matrix_assign($paths, limit);
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matrix_assign(path_for, limit);
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Matrix closed = $walls;
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PointList starting_pixels;
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@ -92,8 +96,8 @@ void Map::make_paths() {
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for(size_t counter = 0; counter < $height * $width; counter++) {
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size_t x = counter % $width; // BUG: is this right?
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size_t y = counter / $width;
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if($input_map[y][x] == 0) {
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$paths[y][x] = 0;
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if(input_map[y][x] == 0) {
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path_for[y][x] = 0;
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closed[y][x] = 1;
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starting_pixels.push_back({.x=x,.y=y});
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}
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@ -109,7 +113,7 @@ void Map::make_paths() {
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for(; counter < limit && !open_pixels.empty(); ++counter) {
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PointList next_open;
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for(auto sp : open_pixels) {
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$paths[sp.y][sp.x] = counter;
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path_for[sp.y][sp.x] = counter;
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add_neighbors(next_open, closed, sp.y, sp.x);
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}
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open_pixels = next_open;
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@ -117,10 +121,14 @@ void Map::make_paths() {
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// Last pass: flood last pixels
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for(auto sp : open_pixels) {
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$paths[sp.y][sp.x] = counter;
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path_for[sp.y][sp.x] = counter;
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}
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}
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void Map::make_paths() {
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pathing_for($input_map, $paths);
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}
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void Map::make_room(size_t origin_x, size_t origin_y, size_t w, size_t h) {
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INVARIANT();
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dbc::pre("y out of bounds", origin_y + h < $height);
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@ -384,15 +392,15 @@ void Map::reset_light() {
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}
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void Map::clear_light_target(const Point &at) {
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$input_map[at.y][at.x] = 1;
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$light_input[at.y][at.x] = 1;
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}
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void Map::set_light_target(const Point &at, int value) {
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set_target(at, value);
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$light_input[at.y][at.x] = 0;
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}
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void Map::path_light() {
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make_paths();
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pathing_for($light_input, $light_paths);
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}
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void Map::light_box(LightSource source, Point from, Point &min_out, Point &max_out) {
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@ -404,7 +412,7 @@ void Map::light_box(LightSource source, Point from, Point &min_out, Point &max_o
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}
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int Map::light_level(int level, size_t x, size_t y) {
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size_t at = level + $paths[y][x];
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size_t at = level + $light_paths[y][x];
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int cur_level = $lightmap[y][x];
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int new_level = at < lighting::LEVELS.size() ? lighting::LEVELS[at] : lighting::MIN;
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return cur_level < new_level ? new_level : cur_level;
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@ -419,7 +427,7 @@ void Map::render_light(LightSource source, Point at) {
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for(size_t y = min.y; y <= max.y; ++y) {
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auto &light_row = $lightmap[y];
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auto &path_row = $paths[y];
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auto &path_row = $light_paths[y];
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for(size_t x = min.x; x <= max.x; ++x) {
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if(path_row[x] != UNPATH) {
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@ -432,7 +440,7 @@ void Map::render_light(LightSource source, Point at) {
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const int wall_light = source.strength + WALL_LIGHT_LEVEL;
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for(auto point : has_light) {
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for(int j = -1;point.y+j >= 0 && j <= 1 && point.y+j < $height; j++) {
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auto &path_row = $paths[point.y+j];
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auto &path_row = $light_paths[point.y+j];
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auto &light_row = $lightmap[point.y+j];
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for(int i = -1; point.x+i >= 0 && i <= 1 && point.x+i < $width; i++) {
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@ -447,6 +455,8 @@ void Map::render_light(LightSource source, Point at) {
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bool Map::INVARIANT() {
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using dbc::check;
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check($light_paths.size() == height(), "paths wrong height");
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check($light_paths[0].size() == width(), "paths wrong width");
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check($paths.size() == height(), "paths wrong height");
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check($paths[0].size() == width(), "paths wrong width");
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check($input_map.size() == height(), "input_map wrong height");
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