Working line iterator, and mostly working flood iterator that should be good enough for world gen.
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5 changed files with 91 additions and 39 deletions
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@ -163,7 +163,7 @@ TEST_CASE("thrash compass iterators", "[matrix:compass]") {
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}
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TEST_CASE("prototype flood algorithm", "[matrix:flood]") {
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for(int count = 0; count < 1; count++) {
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for(int count = 0; count < 1000; count++) {
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size_t width = Random::uniform<size_t>(10, 25);
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size_t height = Random::uniform<size_t>(10, 33);
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@ -171,32 +171,56 @@ TEST_CASE("prototype flood algorithm", "[matrix:flood]") {
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WorldBuilder builder(map);
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builder.generate();
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REQUIRE(map.room_count() > 0);
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if(map.room_count() < 2) continue;
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Point start = map.place_entity(map.room_count() / 2);
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map.set_target(start);
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map.make_paths();
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Matrix result = map.paths();
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// BUG: place_entity should not put things in walls
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map.$walls[start.y][start.x] = 0;
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// matrix::dump("WALLS BEFORE FLOOD", result, start.x, start.y);
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matrix::dump("WALLS BEFORE FLOOD", map.walls(), start.x, start.y);
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/*
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for(matrix::flood it{map.$walls, start, 0, 10}; it.next_working(); tick++) {
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println("TEST WORKING");
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}
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*/
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for(matrix::flood it{map.$walls, start, 0, 15}; it.next();) {
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REQUIRE(matrix::inbounds(map.$walls, it.x, it.y));
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map.$walls[it.y][it.x] = 15;
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for(matrix::flood it{result, start, 3, 15}; it.next();) {
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REQUIRE(matrix::inbounds(result, it.x, it.y));
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result[it.y][it.x] = 15;
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}
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matrix::dump("WALLS AFTER FLOOD", map.walls(), start.x, start.y);
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// confirm that everything is 1 or 2 which confirms
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// every cell possible is visited and nothing is visited twice
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for(matrix::each_cell it{map.$walls}; it.next();) {
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REQUIRE(map.$walls[it.y][it.x] <= 15);
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}
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// matrix::dump("WALLS AFTER FLOOD", result, start.x, start.y);
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}
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}
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TEST_CASE("prototype line algorithm", "[matrix:line]") {
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size_t width = Random::uniform<size_t>(10, 12);
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size_t height = Random::uniform<size_t>(10, 15);
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Map map(width,height);
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// create a target for the paths
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Point start{.x=map.width() / 2, .y=map.height()/2};
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for(matrix::in_box box{map.walls(), start.x, start.y, 3};
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box.next();)
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{
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Matrix result = map.walls();
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result[start.y][start.x] = 1;
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Point end{.x=box.x, .y=box.y};
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for(matrix::line it{start, end}; it.next();)
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{
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REQUIRE(map.inmap(it.x, it.y));
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result[it.y][it.x] = 15;
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}
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result[start.y][start.x] = 15;
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// matrix::dump("RESULT AFTER LINE", result, end.x, end.y);
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bool f_found = false;
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for(matrix::each_cell it{result}; it.next();) {
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if(result[it.y][it.x] == 15) {
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f_found = true;
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break;
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}
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}
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REQUIRE(f_found);
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}
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}
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