Working line iterator, and mostly working flood iterator that should be good enough for world gen.
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5 changed files with 91 additions and 39 deletions
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@ -35,7 +35,10 @@ TEST_CASE("lighting a map works", "[lighting]") {
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lr.clear_light_target(light1);
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lr.clear_light_target(light2);
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const auto &lighting = lr.lighting();
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Matrix &lighting = lr.lighting();
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matrix::dump("WALLS=====", map.walls());
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matrix::dump("LIGHT PATHS======", lr.$paths.$paths);
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// confirm light is set at least at and around the two points
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REQUIRE(lighting[light1.y][light1.x] == lighting::LEVELS[source1.strength]);
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