Implemented configurable randomization in the world builder, and then got the beginning of devices to work for the next part of going down a level through stairs.
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10 changed files with 73 additions and 36 deletions
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@ -17,4 +17,5 @@ namespace System {
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void draw_entities(DinkyECS::World &world, Map &game_map, const Matrix &lighting, ftxui::Canvas &canvas, const Point &cam_orig, size_t view_x, size_t view_y);
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void init_positions(DinkyECS::World &world);
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void pickup(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
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void device(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
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}
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