Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
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15 changed files with 213 additions and 64 deletions
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@ -4,7 +4,7 @@
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#include "components.hpp"
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#include <ftxui/dom/canvas.hpp>
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using namespace Components;
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using namespace components;
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namespace System {
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void motion(DinkyECS::World &world, Map &game_map);
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