Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.

This commit is contained in:
Zed A. Shaw 2024-11-05 02:38:36 -05:00
parent babc190525
commit d113dba42f
15 changed files with 213 additions and 64 deletions

View file

@ -4,7 +4,7 @@
#include "components.hpp"
#include <ftxui/dom/canvas.hpp>
using namespace Components;
using namespace components;
namespace System {
void motion(DinkyECS::World &world, Map &game_map);