Map gen now works again and the enemy density is toned down.

This commit is contained in:
Zed A. Shaw 2025-01-12 15:20:19 -05:00
parent e9277bf052
commit cb976a69a9

View file

@ -238,7 +238,8 @@ void WorldBuilder::place_entities(DinkyECS::World &world) {
}
for(size_t room_num = $map.room_count() - 1; room_num > 0; room_num--) {
if(room_num % 2 == 0) {
int has_combatant = Random::uniform<int>(0, 3);
if(has_combatant == 0) {
std::string key = keys[room_num % keys.size()];
place_combatant(world, $map, key, room_num);
}