A bit of a quick test for the GUI system, but not sure how to make this do more.
This commit is contained in:
parent
48df9248b2
commit
c7607533ce
6 changed files with 48 additions and 7 deletions
41
tests/gui.cpp
Normal file
41
tests/gui.cpp
Normal file
|
@ -0,0 +1,41 @@
|
|||
#include <catch2/catch_test_macros.hpp>
|
||||
#include <fmt/core.h>
|
||||
#include "gui.hpp"
|
||||
#include "map.hpp"
|
||||
#include "dinkyecs.hpp"
|
||||
#include "worldbuilder.hpp"
|
||||
#include "save.hpp"
|
||||
#include "systems.hpp"
|
||||
#include "collider.hpp"
|
||||
#include "components.hpp"
|
||||
|
||||
using namespace fmt;
|
||||
using namespace components;
|
||||
using std::string;
|
||||
|
||||
TEST_CASE("load a basic gui run but don't loop", "[render]") {
|
||||
DinkyECS::World world;
|
||||
save::load_configs(world);
|
||||
Map game_map(40, 40);
|
||||
WorldBuilder builder(game_map);
|
||||
builder.generate();
|
||||
|
||||
const auto &config = world.get_the<MapConfig>();
|
||||
// configure a player as a fact of the world
|
||||
Player player{world.entity()};
|
||||
world.set_the<Player>(player);
|
||||
|
||||
world.set<Position>(player.entity, {game_map.place_entity(0)});
|
||||
world.set<Motion>(player.entity, {0, 0});
|
||||
world.set<Combat>(player.entity, {100, 10});
|
||||
world.set<Tile>(player.entity, {config.PLAYER_TILE});
|
||||
world.set<Inventory>(player.entity, {5});
|
||||
world.set<LightSource>(player.entity, {6,1});
|
||||
|
||||
spatial_map collider;
|
||||
world.set_the<spatial_map>(collider);
|
||||
System::init_positions(world);
|
||||
|
||||
GUI gui(world, game_map);
|
||||
gui.main(true); // runs once
|
||||
}
|
|
@ -47,7 +47,7 @@ TEST_CASE("can render a text", "[render]") {
|
|||
save::load_configs(world);
|
||||
const auto& config = world.get_the<MapConfig>();
|
||||
|
||||
Panel map_view(0, 0, 20, 5, true);
|
||||
Panel map_view(0, 0, 20, 20, true);
|
||||
Map map(20,20);
|
||||
WorldBuilder builder(map);
|
||||
builder.generate();
|
||||
|
@ -72,6 +72,7 @@ TEST_CASE("can render a text", "[render]") {
|
|||
|
||||
for(int i = 2; i < 14; i++) {
|
||||
renderer.resize_grid(i * 10, map_view);
|
||||
map_canvas = Canvas(map_view.width * 2, map_view.height * 4);
|
||||
run_renderer(renderer, map_view);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue