Kind of working save now, but does have problems with dead things.
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5 changed files with 24 additions and 7 deletions
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@ -66,6 +66,7 @@ TEST_CASE("basic save a world", "[save]") {
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world.set<Position>(player.entity, {10,10});
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world.set<Motion>(player.entity, {0, 0});
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world.set<Combat>(player.entity, {100, 10});
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world.set<Tile>(player.entity, {"@"});
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save::to_file("./savetest.world", world, map);
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@ -78,15 +79,19 @@ TEST_CASE("basic save a world", "[save]") {
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REQUIRE(position1.location.x == position2.location.x);
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REQUIRE(position1.location.y == position2.location.y);
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Combat &combat1 = in_world.get<Combat>(player.entity);
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Combat &combat1 = world.get<Combat>(player.entity);
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Combat &combat2 = in_world.get<Combat>(player.entity);
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REQUIRE(combat1.hp == combat2.hp);
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Motion &motion1 = in_world.get<Motion>(player.entity);
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Motion &motion1 = world.get<Motion>(player.entity);
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Motion &motion2 = in_world.get<Motion>(player.entity);
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REQUIRE(motion1.dx == motion2.dx);
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REQUIRE(motion1.dy == motion2.dy);
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Tile &tile1 = world.get<Tile>(player.entity);
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Tile &tile2 = in_world.get<Tile>(player.entity);
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REQUIRE(tile1.chr == tile2.chr);
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REQUIRE(map.width() == in_map.width());
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REQUIRE(map.height() == in_map.height());
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REQUIRE(map.$walls == in_map.$walls);
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