Better random entity placement and config of entities is now more generic.
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641a405a06
commit
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6 changed files with 61 additions and 50 deletions
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@ -7,7 +7,7 @@
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"description": "A torch that barely lights the way. You wonder if it'd be better to not see the person who murders you.",
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"inventory_count": 1,
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"components": [
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{"type": "LightSource", "config": {"strength": 70, "radius": 2.0}},
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{"type": "LightSource", "config": {"strength": 100, "radius": 4.0}},
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{"type": "Tile", "config": {"chr": "\u0f08"}}
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]
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},
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@ -71,5 +71,27 @@
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{"type": "Tile", "config": {"chr": "\u03eb"}},
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{"type": "Curative", "config": {"hp": 20}}
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]
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},
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"STAIRS_DOWN": {
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"id": "STAIRS_DOWN",
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"name": "Stairs Down",
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"foreground": [24, 205, 189],
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"background": [24, 205, 189],
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"description": "Stairs that go down further into the dungeon.",
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"inventory_count": 0,
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"components": [
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{"type": "Tile", "config": {"chr": "\u2ac5"}}
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]
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},
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"STAIRS_UP": {
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"id": "STAIRS_UP",
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"name": "Stairs Up",
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"foreground": [24, 205, 189],
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"background": [24, 205, 189],
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"description": "Stairs that go up, for the weak.",
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"inventory_count": 0,
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"components": [
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{"type": "Tile", "config": {"chr": "\u2259"}}
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]
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}
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}
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