Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct.
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2 changed files with 8 additions and 4 deletions
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@ -41,7 +41,7 @@ inline void find_neighbor(const PointEntityMap &table, EntityList &result, Point
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}
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}
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std::tuple<bool, EntityList> spatial_map::neighbors(Point cell, bool diag) const {
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FoundEntities spatial_map::neighbors(Point cell, bool diag) const {
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EntityList result;
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// just unroll the loop since we only check four directions
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@ -58,5 +58,5 @@ std::tuple<bool, EntityList> spatial_map::neighbors(Point cell, bool diag) const
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find_neighbor(table, result, cell, -1, 1); // north west
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}
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return std::tuple(!result.empty(), result);
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return {!result.empty(), result};
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}
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@ -4,12 +4,16 @@
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#include "map.hpp"
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#include "dinkyecs.hpp"
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#include "point.hpp"
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#include <tuple>
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typedef std::vector<DinkyECS::Entity> EntityList;
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typedef std::unordered_map<Point, DinkyECS::Entity, PointHash> PointEntityMap;
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struct FoundEntities {
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bool found;
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EntityList nearby;
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};
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class spatial_map {
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public:
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spatial_map() {}
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@ -18,7 +22,7 @@ class spatial_map {
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void move(Point from, Point to, DinkyECS::Entity ent);
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void remove(Point pos);
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bool occupied(Point pos) const;
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std::tuple<bool, EntityList> neighbors(Point position, bool diag=false) const;
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FoundEntities neighbors(Point position, bool diag=false) const;
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private:
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PointEntityMap table;
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