Renderer of ANSI codes to SFML is now working. Does seem to be a little slow but that'll be easy to fix later.

This commit is contained in:
Zed A. Shaw 2024-11-02 03:53:33 -04:00
parent ae484bf425
commit a36b187879
8 changed files with 96 additions and 62 deletions

View file

@ -11,10 +11,10 @@
#define INV_SPACE 1
#define WALL_VALUE 1
#define SPACE_VALUE 0
#define WALL_TILE "#"
#define WALL_TILE ""
#define FLOOR_TILE "."
#define PLAYER_TILE "&"
#define ENEMY_TILE "!"
#define PLAYER_TILE ""
#define ENEMY_TILE "Ω"
struct Room {
size_t x = 0;