Reworked the way that entities are loaded so they're more dynamic and can be configured without modifying C++code.

This commit is contained in:
Zed A. Shaw 2025-01-08 16:09:22 -05:00
parent 1f7214fcd4
commit 9ce4fbd552
6 changed files with 94 additions and 42 deletions

View file

@ -1,6 +1,5 @@
TODAY'S GOAL:
* I don't handle death at all. It crashes when I die.
* https://pkl-lang.org/
* Check out https://github.com/stephenberry/glaze
* Things are still in walls because I +1 the x,y if they're colliding.