Reworked the way that entities are loaded so they're more dynamic and can be configured without modifying C++code.

This commit is contained in:
Zed A. Shaw 2025-01-08 16:09:22 -05:00
parent 1f7214fcd4
commit 9ce4fbd552
6 changed files with 94 additions and 42 deletions

View file

@ -2,36 +2,42 @@
"PLAYER_TILE": {
"foreground": [255, 200, 125],
"background": [30, 20, 75],
"hp": 100,
"damage": 10,
"display":"\ua66b"
"components": [
{"type": "Tile", "config": {"chr": "\ua66b"}},
{"type": "Combat", "config": {"hp": 200, "damage": 15}}
]
},
"SNAKE": {
"foreground": [90, 172, 74],
"background": [30, 20, 75],
"hp": 15,
"damage": 5,
"display":"\u06b1"
"components": [
{"type": "Tile", "config": {"chr": "\u06b1"}},
{"type": "Combat", "config": {"hp": 20, "damage": 15}}
]
},
"GOBLIN": {
"foreground": [50, 200, 125],
"background": [30, 20, 75],
"hp": 75,
"damage": 30,
"display":"\u06bf"
"components": [
{"type": "LightSource", "config": {"strength": 70, "radius": 1.8}},
{"type": "Tile", "config": {"chr": "\u06bf"}},
{"type": "Combat", "config": {"hp": 50, "damage": 35}}
]
},
"UNICORN": {
"foreground": [25, 200, 125],
"background": [30, 20, 75],
"hp": 50,
"damage": 20,
"display":"\u17a5"
"components": [
{"type": "Tile", "config": {"chr": "\u17a5"}},
{"type": "Combat", "config": {"hp": 2000, "damage": 5}}
]
},
"RAT": {
"foreground": [75, 200, 125],
"background": [30, 20, 75],
"hp": 5,
"damage": 1,
"display":"\u08ac"
"components": [
{"type": "Tile", "config": {"chr": "\u08ac"}},
{"type": "Combat", "config": {"hp": 10, "damage": 5}}
]
}
}