Circle adjusted to work better but now I think hirdrac was right that it's easier to just calculate a distance from center and use that to determine light levels rather than a whole dpath.

This commit is contained in:
Zed A. Shaw 2024-12-25 06:03:11 -05:00
parent 8a94108874
commit 9ac8da30ea
7 changed files with 23 additions and 22 deletions

View file

@ -226,7 +226,7 @@ TEST_CASE("prototype line algorithm", "[matrix:line]") {
}
TEST_CASE("prototype circle algorithm", "[matrix:circle]") {
for(int count = 0; count < 2000; count++) {
for(int count = 0; count < 2; count++) {
size_t width = Random::uniform<size_t>(10, 13);
size_t height = Random::uniform<size_t>(10, 15);
int pos_mod = Random::uniform<int>(-3,3);
@ -234,7 +234,7 @@ TEST_CASE("prototype circle algorithm", "[matrix:circle]") {
// create a target for the paths
Point start{.x=map.width() / 2 + pos_mod, .y=map.height()/2 + pos_mod};
for(int radius = 2; radius < 10; radius++) {
for(float radius = 1.0f; radius < 4.0f; radius += 0.1f) {
// use an empty map
Matrix result = map.walls();
@ -250,7 +250,7 @@ TEST_CASE("prototype circle algorithm", "[matrix:circle]") {
}
}
// matrix::dump("RESULT AFTER CIRCLE", result, start.x, start.y);
matrix::dump(format("RESULT AFTER CIRCLE radius {}", radius), result, start.x, start.y);
}
}
}