Circle adjusted to work better but now I think hirdrac was right that it's easier to just calculate a distance from center and use that to determine light levels rather than a whole dpath.

This commit is contained in:
Zed A. Shaw 2024-12-25 06:03:11 -05:00
parent 8a94108874
commit 9ac8da30ea
7 changed files with 23 additions and 22 deletions

View file

@ -33,7 +33,7 @@ void configure_world(DinkyECS::World &world, Map &game_map) {
world.set<Combat>(player.entity, {100, 10});
world.set<Tile>(player.entity, {config.PLAYER_TILE});
world.set<Inventory>(player.entity, {5});
world.set<LightSource>(player.entity, {6,1});
world.set<LightSource>(player.entity, {6,2.1});
auto enemy = world.entity();
world.set<Position>(enemy, {game_map.place_entity(1)});
@ -55,7 +55,7 @@ void configure_world(DinkyECS::World &world, Map &game_map) {
auto wall_torch = world.entity();
world.set<Position>(wall_torch, {game_map.place_entity(4)});
world.set<LightSource>(wall_torch, {3,4});
world.set<LightSource>(wall_torch, {3,2.4});
world.set<Tile>(wall_torch, {""});
}