Tests are failing but catch2 is too stupid to actually tell me where so here you go. Now if you hit L it'll turn the lights up to max and if you hit P it will show the pathing.
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5 changed files with 16 additions and 4 deletions
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@ -10,8 +10,6 @@
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#include "dbc.hpp"
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#include "lights.hpp"
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const bool DEBUG_MAP=false;
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using std::string;
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using namespace fmt;
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using namespace components;
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@ -177,6 +175,7 @@ void System::draw_entities(DinkyECS::World &world, Map &game_map, const Matrix &
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}
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void System::draw_map(DinkyECS::World &world, Map &game_map, const Matrix &lighting, ftxui::Canvas &canvas, size_t view_x, size_t view_y) {
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const auto& debug = world.get_the<Debug>();
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const auto& config = world.get_the<MapConfig>();
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const auto& player = world.get_the<Player>();
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const auto& player_position = world.get<Position>(player.entity);
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@ -190,14 +189,14 @@ void System::draw_map(DinkyECS::World &world, Map &game_map, const Matrix &light
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for(size_t y = 0; y < end_y; ++y) {
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for(size_t x = 0; x < end_x; ++x) {
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string tile = walls[start.y+y][start.x+x] == 1 ? config.WALL_TILE : config.FLOOR_TILE;
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int light_value = lighting[start.y+y][start.x+x];
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int light_value = debug.LIGHT ? 160 : lighting[start.y+y][start.x+x];
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if(tile == config.WALL_TILE) {
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canvas.DrawText(x * 2, y * 4, config.WALL_TILE, [light_value](auto &pixel) {
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pixel.foreground_color = Color::HSV(230, 20, 10);
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pixel.background_color = Color::HSV(230, 20, light_value / 2);
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});
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} else if(DEBUG_MAP) {
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} else if(debug.PATHS) {
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int dnum = paths[start.y+y][start.x+x];
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string num = format("{:x}", dnum);
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num = num.size() > 2 ? "*" : num;
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