Tests are failing but catch2 is too stupid to actually tell me where so here you go. Now if you hit L it'll turn the lights up to max and if you hit P it will show the pathing.

This commit is contained in:
Zed A. Shaw 2024-12-19 20:04:10 -05:00
parent d916d1c383
commit 93f53d1714
5 changed files with 16 additions and 4 deletions

View file

@ -10,8 +10,6 @@
#include "dbc.hpp"
#include "lights.hpp"
const bool DEBUG_MAP=false;
using std::string;
using namespace fmt;
using namespace components;
@ -177,6 +175,7 @@ void System::draw_entities(DinkyECS::World &world, Map &game_map, const Matrix &
}
void System::draw_map(DinkyECS::World &world, Map &game_map, const Matrix &lighting, ftxui::Canvas &canvas, size_t view_x, size_t view_y) {
const auto& debug = world.get_the<Debug>();
const auto& config = world.get_the<MapConfig>();
const auto& player = world.get_the<Player>();
const auto& player_position = world.get<Position>(player.entity);
@ -190,14 +189,14 @@ void System::draw_map(DinkyECS::World &world, Map &game_map, const Matrix &light
for(size_t y = 0; y < end_y; ++y) {
for(size_t x = 0; x < end_x; ++x) {
string tile = walls[start.y+y][start.x+x] == 1 ? config.WALL_TILE : config.FLOOR_TILE;
int light_value = lighting[start.y+y][start.x+x];
int light_value = debug.LIGHT ? 160 : lighting[start.y+y][start.x+x];
if(tile == config.WALL_TILE) {
canvas.DrawText(x * 2, y * 4, config.WALL_TILE, [light_value](auto &pixel) {
pixel.foreground_color = Color::HSV(230, 20, 10);
pixel.background_color = Color::HSV(230, 20, light_value / 2);
});
} else if(DEBUG_MAP) {
} else if(debug.PATHS) {
int dnum = paths[start.y+y][start.x+x];
string num = format("{:x}", dnum);
num = num.size() > 2 ? "*" : num;