Initial idea for the interactive devices thing but I kind of hate it. Going to try another idea that will be simpler.

This commit is contained in:
Zed A. Shaw 2025-01-16 14:33:07 -05:00
parent e30c18fbdf
commit 8defc0bedf
8 changed files with 48 additions and 26 deletions

19
devices.cpp Normal file
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#include "devices.hpp"
#include "events.hpp"
namespace components {
void StairsDown(DinkyECS::Entity player_ent, json &, DinkyECS::World &world) {
world.send<Events::GUI>(Events::GUI::STAIRS, player_ent, {});
}
void StairsUp(DinkyECS::Entity player_ent, json &, DinkyECS::World &world) {
world.send<Events::GUI>(Events::GUI::STAIRS, player_ent, {});
}
void Device::hit(DinkyECS::Entity ent, DinkyECS::World &world) {
for(auto& action : actions) {
action(ent, config, world);
}
}
}