Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
This commit is contained in:
parent
96ee16e598
commit
89a70f398a
9 changed files with 274 additions and 126 deletions
185
ansi_parser.cpp
185
ansi_parser.cpp
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@ -5,86 +5,98 @@
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#include "dbc.hpp"
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#include <SFML/Graphics.hpp>
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#include "ansi_parser.hpp"
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#include <iostream>
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using namespace fmt;
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#line 80 "ansi_parser.rl"
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#line 105 "ansi_parser.rl"
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#line 12 "ansi_parser.cpp"
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#line 13 "ansi_parser.cpp"
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static const char _foo_actions[] = {
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0, 1, 0, 1, 3, 1, 4, 1,
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5, 1, 6, 1, 7, 1, 11, 1,
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12, 2, 1, 8, 2, 1, 9, 2,
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12, 5, 3, 1, 10, 2
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5, 1, 6, 1, 7, 1, 8, 1,
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9, 1, 10, 1, 14, 1, 15, 2,
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1, 11, 2, 1, 12, 2, 15, 5,
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3, 1, 13, 2
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};
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static const char _foo_key_offsets[] = {
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0, 0, 1, 2, 4, 6, 7, 8,
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9, 11, 14, 16, 19, 21, 24, 25,
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27, 28, 29, 30, 31
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0, 0, 1, 2, 8, 9, 11, 12,
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15, 16, 17, 18, 20, 23, 25, 28,
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30, 33, 34, 37, 38, 39, 40, 41,
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42
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};
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static const int _foo_trans_keys[] = {
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27, 91, 51, 52, 56, 57, 59, 50,
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59, 48, 57, 59, 48, 57, 48, 57,
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59, 48, 57, 48, 57, 109, 48, 57,
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109, 56, 57, 59, 50, 109, 27, 27,
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0
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27, 91, 50, 51, 52, 55, 48, 54,
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109, 55, 109, 109, 56, 57, 109, 59,
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50, 59, 48, 57, 59, 48, 57, 48,
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57, 59, 48, 57, 48, 57, 109, 48,
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57, 109, 56, 57, 109, 59, 50, 109,
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109, 27, 27, 0
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};
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static const char _foo_single_lengths[] = {
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0, 1, 1, 2, 2, 1, 1, 1,
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0, 1, 0, 1, 0, 1, 1, 2,
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1, 1, 1, 1, 1
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0, 1, 1, 4, 1, 2, 1, 3,
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1, 1, 1, 0, 1, 0, 1, 0,
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1, 1, 3, 1, 1, 1, 1, 1,
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1
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};
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static const char _foo_range_lengths[] = {
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0, 0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 0, 0,
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0, 0, 0, 0, 0
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0, 0, 0, 1, 0, 0, 0, 0,
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0, 0, 0, 1, 1, 1, 1, 1,
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1, 0, 0, 0, 0, 0, 0, 0,
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0
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};
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static const char _foo_index_offsets[] = {
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0, 0, 2, 4, 7, 10, 12, 14,
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16, 18, 21, 23, 26, 28, 31, 33,
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36, 38, 40, 42, 44
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0, 0, 2, 4, 10, 12, 15, 17,
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21, 23, 25, 27, 29, 32, 34, 37,
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39, 42, 44, 48, 50, 52, 54, 56,
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58
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};
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static const char _foo_trans_targs[] = {
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2, 1, 3, 0, 4, 15, 0, 5,
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14, 0, 6, 0, 7, 0, 8, 0,
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9, 0, 10, 9, 0, 11, 0, 12,
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11, 0, 13, 0, 20, 13, 0, 20,
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0, 16, 18, 0, 17, 0, 7, 0,
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20, 0, 2, 1, 2, 1, 0
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2, 1, 3, 0, 5, 7, 18, 22,
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4, 0, 24, 0, 6, 24, 0, 24,
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0, 8, 17, 24, 0, 9, 0, 10,
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0, 11, 0, 12, 0, 13, 12, 0,
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14, 0, 15, 14, 0, 16, 0, 24,
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16, 0, 24, 0, 19, 21, 24, 0,
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20, 0, 10, 0, 24, 0, 24, 0,
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2, 1, 2, 1, 0
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};
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static const char _foo_trans_actions[] = {
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0, 7, 0, 0, 13, 13, 0, 0,
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0, 0, 0, 0, 3, 0, 0, 0,
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1, 0, 17, 0, 0, 1, 0, 20,
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0, 0, 1, 0, 26, 0, 0, 9,
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0, 0, 0, 0, 0, 0, 5, 0,
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11, 0, 0, 7, 15, 23, 0
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0, 7, 0, 0, 19, 19, 19, 19,
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19, 0, 0, 0, 0, 17, 0, 15,
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0, 0, 0, 0, 0, 0, 0, 3,
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0, 0, 0, 1, 0, 23, 0, 0,
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1, 0, 26, 0, 0, 1, 0, 32,
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0, 0, 9, 0, 0, 0, 0, 0,
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0, 0, 5, 0, 11, 0, 13, 0,
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0, 7, 21, 29, 0
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};
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static const char _foo_eof_actions[] = {
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 15
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0, 0, 0, 0, 0, 0, 0, 0,
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21
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};
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static const int foo_start = 19;
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static const int foo_first_final = 19;
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static const int foo_start = 23;
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static const int foo_first_final = 23;
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static const int foo_error = 0;
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static const int foo_en_main = 19;
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static const int foo_en_main = 23;
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#line 83 "ansi_parser.rl"
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#line 108 "ansi_parser.rl"
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#include <ftxui/screen/terminal.hpp>
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@ -98,7 +110,7 @@ ANSIParser::ANSIParser(sf::Color default_fg, sf::Color default_bg) :
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}
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}
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bool ANSIParser::parse(std::wstring_view codes, WriteCB write) {
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bool ANSIParser::parse(std::wstring_view codes, ColorCB color_cb, WriteCB write_cb) {
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const wchar_t *start = NULL;
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int cs = 0;
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unsigned int value = 0;
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@ -110,14 +122,14 @@ bool ANSIParser::parse(std::wstring_view codes, WriteCB write) {
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sf::Color &target = color;
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#line 105 "ansi_parser.cpp"
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#line 117 "ansi_parser.cpp"
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{
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cs = foo_start;
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}
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#line 108 "ansi_parser.rl"
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#line 133 "ansi_parser.rl"
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#line 108 "ansi_parser.cpp"
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#line 120 "ansi_parser.cpp"
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{
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int _klen;
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unsigned int _trans;
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@ -191,13 +203,13 @@ _match:
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switch ( *_acts++ )
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{
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case 0:
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#line 13 "ansi_parser.rl"
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#line 14 "ansi_parser.rl"
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{
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start = p;
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}
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break;
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case 1:
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#line 17 "ansi_parser.rl"
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#line 18 "ansi_parser.rl"
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{
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value = 0;
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size_t len = p - start;
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}
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break;
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case 2:
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#line 39 "ansi_parser.rl"
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{ }
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#line 40 "ansi_parser.rl"
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{
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color_cb(color, bgcolor);
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}
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break;
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case 3:
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#line 40 "ansi_parser.rl"
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#line 43 "ansi_parser.rl"
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{
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target = color;
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}
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break;
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case 4:
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#line 43 "ansi_parser.rl"
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#line 46 "ansi_parser.rl"
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{
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target = bgcolor;
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}
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break;
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case 5:
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#line 47 "ansi_parser.rl"
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#line 50 "ansi_parser.rl"
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{
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write(bgcolor, color, (*p));
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write_cb((*p));
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}
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break;
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case 6:
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#line 51 "ansi_parser.rl"
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#line 54 "ansi_parser.rl"
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{ color = $default_fg; }
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break;
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case 7:
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#line 52 "ansi_parser.rl"
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#line 55 "ansi_parser.rl"
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{ bgcolor = $default_bg; }
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break;
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case 8:
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#line 54 "ansi_parser.rl"
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{ target.r = value; }
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#line 56 "ansi_parser.rl"
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{
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color = {100,100,100}; // UNDO THIS
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bgcolor = $default_bg; // THIS TOO
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color_cb(color, bgcolor);
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}
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break;
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case 9:
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#line 55 "ansi_parser.rl"
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{ target.g = value; }
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#line 61 "ansi_parser.rl"
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{
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color = $default_fg;
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bgcolor = $default_bg;
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color_cb(color, bgcolor);
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}
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break;
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case 10:
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#line 56 "ansi_parser.rl"
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{ target.b = value; }
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#line 66 "ansi_parser.rl"
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{
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}
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break;
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case 11:
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#line 57 "ansi_parser.rl"
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{ value = 0; }
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#line 69 "ansi_parser.rl"
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{ target.r = value; }
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break;
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case 12:
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#line 58 "ansi_parser.rl"
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{ }
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#line 70 "ansi_parser.rl"
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{ target.g = value; }
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break;
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#line 247 "ansi_parser.cpp"
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case 13:
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#line 71 "ansi_parser.rl"
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{ target.b = value; }
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break;
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case 14:
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#line 72 "ansi_parser.rl"
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{ value = 0; }
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break;
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case 15:
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#line 73 "ansi_parser.rl"
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{}
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break;
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#line 279 "ansi_parser.cpp"
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}
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}
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unsigned int __nacts = (unsigned int) *__acts++;
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while ( __nacts-- > 0 ) {
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switch ( *__acts++ ) {
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case 12:
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#line 58 "ansi_parser.rl"
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{ }
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case 15:
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#line 73 "ansi_parser.rl"
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{}
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break;
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#line 265 "ansi_parser.cpp"
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#line 297 "ansi_parser.cpp"
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}
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}
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}
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_out: {}
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}
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#line 109 "ansi_parser.rl"
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#line 134 "ansi_parser.rl"
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return p - pe == 0;
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bool good = p - pe == 0;
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if(!good) {
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println("FAIL AT {}", p - pe);
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// dear cthuhlu, save me from the pain that is wstring
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for(int i = 0; i < 100; i++) {
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print("{}", char(p[i]));
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}
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}
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return good;
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}
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@ -3,7 +3,9 @@
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#include <SFML/Graphics.hpp>
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#include <codecvt>
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typedef std::function<void(sf::Color bgcolor, sf::Color color, wchar_t ch)> WriteCB;
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typedef std::function<void(sf::Color bgcolor, sf::Color color)> ColorCB;
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typedef std::function<void(wchar_t ch)> WriteCB;
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class ANSIParser {
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sf::Color $default_fg;
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// disable copying
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ANSIParser(ANSIParser& ap) = delete;
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bool parse(std::wstring_view codes, WriteCB write);
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bool parse(std::wstring_view codes, ColorCB color_cb, WriteCB write_cb);
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};
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@ -3,6 +3,7 @@
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#include "dbc.hpp"
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#include <SFML/Graphics.hpp>
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#include "ansi_parser.hpp"
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#include <iostream>
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using namespace fmt;
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@ -36,7 +37,9 @@ using namespace fmt;
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}
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}
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action color24b { }
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action color_out {
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color_cb(color, bgcolor);
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}
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action is_fg {
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target = color;
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}
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}
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action out {
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write(bgcolor, color, fc);
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write_cb(fc);
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}
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action reset_fg { color = $default_fg; }
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action reset_bg { bgcolor = $default_bg; }
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action invert {
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color = {100,100,100}; // UNDO THIS
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bgcolor = $default_bg; // THIS TOO
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color_cb(color, bgcolor);
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}
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action reset_invert {
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color = $default_fg;
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bgcolor = $default_bg;
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color_cb(color, bgcolor);
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}
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action half_bright {
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}
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action red { target.r = value; }
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action blue { target.g = value; }
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action green { target.b = value; }
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action start { value = 0; }
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action end { }
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action end {}
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action log { println("command {}", (char)fc); }
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ESC = 0x1B;
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start = ESC "[";
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@ -70,7 +86,16 @@ using namespace fmt;
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start %start
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(
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reset |
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(fg|bg) color24b num %red ";" num %blue ";" num %green %color24b
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"0" |
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"1" |
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"2" %half_bright |
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"3" |
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"4" |
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"5" |
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"6" |
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"7" %invert |
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"27" %reset_invert |
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(fg|bg) (color24b num %red ";" num %blue ";" num %green ) %color_out
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) "m" %end
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);
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@ -93,7 +118,7 @@ ANSIParser::ANSIParser(sf::Color default_fg, sf::Color default_bg) :
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}
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}
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bool ANSIParser::parse(std::wstring_view codes, WriteCB write) {
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bool ANSIParser::parse(std::wstring_view codes, ColorCB color_cb, WriteCB write_cb) {
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const wchar_t *start = NULL;
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int cs = 0;
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unsigned int value = 0;
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@ -107,5 +132,15 @@ bool ANSIParser::parse(std::wstring_view codes, WriteCB write) {
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%% write init;
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%% write exec;
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return p - pe == 0;
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bool good = p - pe == 0;
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if(!good) {
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println("FAIL AT {}", p - pe);
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// dear cthuhlu, save me from the pain that is wstring
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for(int i = 0; i < 100; i++) {
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print("{}", char(p[i]));
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}
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}
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return good;
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}
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16
gui.cpp
16
gui.cpp
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@ -202,7 +202,7 @@ void GUI::shake() {
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int x = Random::uniform<int>(-20,20);
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int y = Random::uniform<int>(-20,20);
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// add x/y back to draw screen
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$renderer.draw_screen($map_view, x, y);
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$renderer.draw_grid($map_view, x, y);
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$renderer.display();
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std::this_thread::sleep_for(1ms);
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}
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@ -211,18 +211,8 @@ void GUI::shake() {
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void GUI::render_scene() {
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$renderer.clear();
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$renderer.draw_text_ui($status_ui, true);
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$renderer.draw_screen($map_view);
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/*
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Panel prompt(30, 10, GAME_MAP_POS + 30, 200);
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prompt.set_renderer([&] {
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return hbox({
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hflow(vbox(text("GOLD!")))
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});
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});
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$renderer.draw_text_ui(prompt, true);
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*/
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$renderer.draw_text($status_ui);
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$renderer.draw_grid($map_view);
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$renderer.display();
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}
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3
main.cpp
3
main.cpp
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@ -9,6 +9,8 @@
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#include "save.hpp"
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#include "ftxui/screen/terminal.hpp" // for SetColorSupport, Color, TrueColor
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#include <filesystem>
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#include <fcntl.h>
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#include <io.h>
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using namespace ftxui;
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namespace fs = std::filesystem;
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@ -49,6 +51,7 @@ void configure_world(DinkyECS::World &world, Map &game_map) {
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int main(int argc, char *argv[]) {
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_setmode(_fileno(stdout), _O_U16TEXT);
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DinkyECS::World world;
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Map game_map(GAME_MAP_X, GAME_MAP_Y);
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87
render.cpp
87
render.cpp
|
@ -4,6 +4,7 @@
|
|||
#include <fmt/core.h>
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#include <array>
|
||||
#include "map.hpp"
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#include <iostream>
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using namespace fmt;
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||||
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|
@ -104,16 +105,22 @@ inline void configure_tile(const sf::Sprite &sprite, sf::FloatRect &sp_bounds,
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height_delta = bg_bounds.height > sp_bounds.width ? (bg_bounds.height - sp_bounds.height) / 2 : 0;
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}
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void SFMLRender::render_text(const std::wstring &text, float x, float y) {
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void SFMLRender::render_grid(const std::wstring &text, float x, float y) {
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wchar_t last_tile = '#';
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sf::FloatRect sp_bounds;
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float width_delta = 0;
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||||
float height_delta = 0;
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||||
sf::Sprite &sprite = get_text_sprite(last_tile);
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const float start_x = x;
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sf::Color cur_fg = $default_fg;
|
||||
|
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// make a copy so we don't modify the cached one
|
||||
$ansi.parse(text, [&](sf::Color bg, sf::Color fg, wchar_t tile) {
|
||||
$ansi.parse(text, [&](sf::Color fg, sf::Color bg) {
|
||||
cur_fg = fg;
|
||||
$bg_sprite.setColor(bg);
|
||||
},
|
||||
|
||||
[&](wchar_t tile) {
|
||||
if(tile == '\n') {
|
||||
// don't bother processing newlines, just skip
|
||||
y += $line_spacing;
|
||||
|
@ -122,7 +129,6 @@ void SFMLRender::render_text(const std::wstring &text, float x, float y) {
|
|||
return; // skip these, just windows junk
|
||||
} else {
|
||||
$bg_sprite.setPosition({x, y});
|
||||
$bg_sprite.setColor(bg);
|
||||
|
||||
// only get a new sprite if the tile changed
|
||||
if(last_tile != tile) {
|
||||
|
@ -132,7 +138,7 @@ void SFMLRender::render_text(const std::wstring &text, float x, float y) {
|
|||
}
|
||||
|
||||
sprite.setPosition({x+width_delta, y+height_delta});
|
||||
sprite.setColor(fg);
|
||||
sprite.setColor(cur_fg);
|
||||
|
||||
$window.draw($bg_sprite);
|
||||
$window.draw(sprite);
|
||||
|
@ -142,7 +148,70 @@ void SFMLRender::render_text(const std::wstring &text, float x, float y) {
|
|||
});
|
||||
}
|
||||
|
||||
void SFMLRender::draw_text_ui(Panel &panel, bool with_border) {
|
||||
inline sf::FloatRect draw_chunk(sf::RenderWindow& window, sf::Text& text, float x, float y, std::wstring &out) {
|
||||
text.setString(out);
|
||||
text.setPosition(x, y);
|
||||
sf::FloatRect bounds = text.getLocalBounds();
|
||||
// need left,top,width,height for box to be accurate
|
||||
window.draw(text);
|
||||
out.clear();
|
||||
return bounds;
|
||||
}
|
||||
|
||||
void SFMLRender::render_text(const std::wstring &text, float start_x, float start_y) {
|
||||
std::wstring out;
|
||||
float x = start_x;
|
||||
float y = start_y;
|
||||
enum State { START=1, BUILDING=2 };
|
||||
enum Event { NL=1, CHAR=3, SKIP=5 };
|
||||
State state = START;
|
||||
Event event = CHAR;
|
||||
|
||||
// start with the default_fg until it's changed
|
||||
$ui_text.setFillColor($default_fg);
|
||||
|
||||
$ansi.parse(text,
|
||||
[&](sf::Color fg, sf::Color bg){
|
||||
if(out.size() > 0 ) {
|
||||
auto bounds = draw_chunk($window, $ui_text, x, y, out);
|
||||
x += bounds.width;
|
||||
}
|
||||
$ui_text.setFillColor(fg);
|
||||
},
|
||||
[&](wchar_t tile) {
|
||||
if(tile == '\r') event = SKIP;
|
||||
else if(tile == '\n') event = NL;
|
||||
else event = CHAR;
|
||||
|
||||
switch(event) {
|
||||
case SKIP: break; // ignore it
|
||||
case NL: {
|
||||
if(state == START) {
|
||||
state = BUILDING;
|
||||
} else if(state == BUILDING) {
|
||||
sf::FloatRect bounds;
|
||||
|
||||
if(out.size() > 0) {
|
||||
bounds = draw_chunk($window, $ui_text, x, y, out);
|
||||
} else {
|
||||
bounds = $ui_text.getLocalBounds();
|
||||
}
|
||||
|
||||
y += bounds.height;
|
||||
x = start_x; // reset to the original position
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CHAR:
|
||||
state = BUILDING;
|
||||
out += tile;
|
||||
break;
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void SFMLRender::draw_text(Panel &panel, bool with_border) {
|
||||
sf::RectangleShape backing(
|
||||
sf::Vector2f($ui_bounds.width * panel.width,
|
||||
$ui_bounds.height * panel.height));
|
||||
|
@ -159,13 +228,11 @@ void SFMLRender::draw_text_ui(Panel &panel, bool with_border) {
|
|||
|
||||
panel.render();
|
||||
const std::wstring &panelout = panel.to_string();
|
||||
$ui_text.setPosition(panel.x, panel.y);
|
||||
$ui_text.setString(panelout);
|
||||
$window.draw($ui_text);
|
||||
render_text(panelout, panel.x, panel.y);
|
||||
}
|
||||
|
||||
void SFMLRender::draw_screen(Panel &panel, float x, float y) {
|
||||
void SFMLRender::draw_grid(Panel &panel, float x, float y) {
|
||||
panel.render();
|
||||
const std::wstring &panelout = panel.to_string();
|
||||
render_text(panelout, panel.x + x, panel.y + y);
|
||||
render_grid(panelout, panel.x + x, panel.y + y);
|
||||
}
|
||||
|
|
|
@ -55,9 +55,10 @@ struct SFMLRender {
|
|||
sf::Color color(Value val);
|
||||
sf::Sprite &get_text_sprite(wchar_t tile);
|
||||
bool resize_map(int new_size, Point &view_port);
|
||||
void render_grid(const std::wstring &text, float x, float y);
|
||||
void render_text(const std::wstring &text, float x, float y);
|
||||
void draw_text_ui(Panel &panel, bool with_border=false);
|
||||
void draw_screen(Panel &panel, float map_off_x=0.0f, float map_off_y=0.0f);
|
||||
void draw_text(Panel &panel, bool with_border=false);
|
||||
void draw_grid(Panel &panel, float map_off_x=0.0f, float map_off_y=0.0f);
|
||||
|
||||
bool poll_event(sf::Event &event) {
|
||||
return $window.pollEvent(event);
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
NOTES:
|
||||
TODAY'S GOAL:
|
||||
|
||||
* Run the ansi_parser on the whole UI so I can use colors and other glyphs.
|
||||
|
||||
|
||||
TODO:
|
||||
|
@ -6,7 +8,6 @@ TODO:
|
|||
* Can std::any be defaulted to a noop in the events?
|
||||
* Save file isn't saving gold.
|
||||
* Inventory needs to be better, but need some kinds of "weapons" or other loot to get and not just gold.
|
||||
* Run the ansi_parser on the whole UI so I can use colors and other glyphs.
|
||||
* Create a few more enemy types to fight.
|
||||
* Devise a more complete map/world generator that can use the loot and enemies better.
|
||||
* Maybe an LOS system, but the hearing version works pretty well so far.
|
||||
|
|
|
@ -63,7 +63,11 @@ TEST_CASE("test out ragel parser", "[gui]") {
|
|||
std::cout << colors;
|
||||
|
||||
|
||||
bool good = ansi.parse(colors_utf, [&](sf::Color bgcolor, sf::Color color, wchar_t ch) {
|
||||
bool good = ansi.parse(colors_utf,
|
||||
[&](sf::Color color, sf::Color bgcolor){
|
||||
// ignore color
|
||||
},
|
||||
[&](wchar_t ch) {
|
||||
bool correct_char = ch == '#' || ch == ' ' || ch == '\n' || ch == '\r';
|
||||
REQUIRE(correct_char);
|
||||
});
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue