Font sizes and map view now work with arbitrary map sizes.
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4 changed files with 30 additions and 20 deletions
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@ -55,7 +55,7 @@ struct SFMLRender {
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sf::Color color(int val);
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sf::Color color(Value val);
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sf::Sprite &get_text_sprite(wchar_t tile);
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bool resize_map(int new_size);
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bool resize_map(int new_size, Point &view_port);
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void render_text(std::string &text, float x, float y);
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void draw_main_ui();
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void draw_screen(bool clear=true, float map_off_x=0.0f, float map_off_y=0.0f);
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