Font sizes and map view now work with arbitrary map sizes.
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parent
2dccc6b17b
commit
824a384ffd
4 changed files with 30 additions and 20 deletions
31
render.cpp
31
render.cpp
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@ -3,6 +3,9 @@
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#include <cmath>
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#include <fmt/core.h>
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#include <array>
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#include "map.hpp"
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using namespace fmt;
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std::array<sf::Color, 10> VALUES{
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sf::Color{1, 4, 2}, // black
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@ -27,7 +30,7 @@ sf::Color SFMLRender::color(Value val) {
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SFMLRender::SFMLRender(Canvas &canvas, Screen &map_screen, Screen &screen) :
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$window(sf::VideoMode(VIDEO_X,VIDEO_Y), "Roguish"),
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$map_font_size(BASE_MAP_FONT_SIZE),
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$map_font_size(0),
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$line_spacing(0),
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$canvas(canvas),
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$map_screen(map_screen),
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@ -59,12 +62,30 @@ sf::Sprite &SFMLRender::get_text_sprite(wchar_t tile) {
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return $sprites[tile];
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}
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inline bool base_glyph_check(sf::Font &font, sf::Glyph &base_glyph, Point &view_port, int &font_size, int new_size) {
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auto glyph = font.getGlyph(BG_TILE, new_size, false);
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bool SFMLRender::resize_map(int new_size) {
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if(MIN_FONT_SIZE < new_size && new_size < MAX_FONT_SIZE) {
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int view_x = std::ceil((VIDEO_X - GAME_MAP_POS) / glyph.bounds.width);
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int view_y = std::ceil(VIDEO_Y / glyph.bounds.height);
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// don't allow resizing beyond/below game map size
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if(view_x <= GAME_MAP_X && view_y <= GAME_MAP_Y) {
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// looks good, set 'em all
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base_glyph = glyph;
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view_port = {size_t(view_x), size_t(view_y)};
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font_size = new_size;
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return true;
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} else {
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return false;
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}
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}
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bool SFMLRender::resize_map(int new_size, Point &view_port) {
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if($map_font_size == new_size || new_size < MIN_FONT_SIZE || new_size > MAX_FONT_SIZE) return false;
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if(base_glyph_check($font, $base_glyph, view_port, $map_font_size, new_size)) {
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$sprites.clear(); // need to reset the sprites for the new size
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$map_font_size = new_size;
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$base_glyph = $font.getGlyph(BG_TILE, $map_font_size, false);
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$line_spacing = $font.getLineSpacing($map_font_size);
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$bg_sprite = get_text_sprite(BG_TILE);
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$bg_bounds = $bg_sprite.getLocalBounds();
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