Fixed a problem in the world builder after a refactor then made it do less random paths.
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2 changed files with 25 additions and 34 deletions
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@ -14,7 +14,6 @@ class WorldBuilder {
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void add_door(Room &room);
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void set_door(Room &room, int value);
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void place_rooms();
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bool dig_tunnel(PointList &holes, Point &src, Point &target);
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void tunnel_doors(PointList &holes, Room &src, Room &target);
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void update_door(Point &at, int wall_or_space);
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void stylize_room(int room, string tile_name, float size);
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