Now have a configurable displayable tilemap to do better tiles.

This commit is contained in:
Zed A. Shaw 2024-12-24 01:36:25 -05:00
parent b66a3154c7
commit 7fe6ad174d
10 changed files with 40 additions and 16 deletions

View file

@ -188,7 +188,7 @@ void System::draw_map(DinkyECS::World &world, Map &game_map, const Matrix &light
for(size_t y = 0; y < end_y; ++y) {
for(size_t x = 0; x < end_x; ++x) {
string tile = tiles[start.y+y][start.x+x] == L'#' ? config.WALL_TILE : config.FLOOR_TILE;
const string& tile = tiles.at(start.x+x, start.y+y);
int light_value = debug.LIGHT ? 160 : lighting[start.y+y][start.x+x];
if(tile == config.WALL_TILE) {