Renderer now knows how to render panels as grid/text based on how the panel is configured.
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parent
f79e7638c0
commit
7cb03594a3
5 changed files with 30 additions and 31 deletions
8
gui.cpp
8
gui.cpp
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@ -33,7 +33,7 @@ GUI::GUI(DinkyECS::World &world, Map& game_map) :
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$game_map(game_map),
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$log({{"Welcome to the game!"}}),
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$status_ui(SCREEN_X, SCREEN_Y, 0, 0),
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$map_view(0, 0, GAME_MAP_POS, 0, false),
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$map_view(0, 0, GAME_MAP_POS, 0, true),
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$view_port{0,0},
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$world(world),
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$sounds("./assets"),
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@ -231,7 +231,7 @@ void GUI::shake() {
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int x = Random::uniform<int>(-20,20);
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int y = Random::uniform<int>(-20,20);
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// add x/y back to draw screen
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$renderer.draw_grid($map_view, x, y);
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$renderer.draw($map_view, x, y);
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$renderer.display();
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std::this_thread::sleep_for(1ms);
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}
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@ -240,8 +240,8 @@ void GUI::shake() {
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void GUI::render_scene() {
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$renderer.clear();
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$renderer.draw_text($status_ui);
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$renderer.draw_grid($map_view);
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$renderer.draw($status_ui);
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$renderer.draw($map_view);
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$renderer.display();
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}
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@ -21,6 +21,7 @@ struct Panel {
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int height;
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bool has_border = false;
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bool must_clear = true;
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bool grid = false;
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sf::Color default_bg = sf::Color(0,0,0);
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sf::Color border_color = sf::Color::Red;
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int border_px = UI_PANEL_BORDER_PX;
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@ -31,14 +32,15 @@ struct Panel {
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std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> $converter;
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std::wstring $screenout;
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Panel(int width, int height, int x, int y, bool must_clear=true) :
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Panel(int width, int height, int x, int y, bool is_grid=false) :
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x(x),
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y(y),
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width(width),
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height(height),
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must_clear(must_clear),
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grid(is_grid),
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$screen(Screen(width, height))
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{
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must_clear = !is_grid;
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};
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void resize(int width, int height);
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42
render.cpp
42
render.cpp
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@ -180,7 +180,7 @@ void SFMLRender::render_text(const std::wstring &text, float start_x, float star
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$ui_text.setFillColor($default_fg);
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$ansi.parse(text,
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[&](sf::Color fg, sf::Color bg){
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[&](sf::Color fg, sf::Color bg) {
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if(out.size() > 0 ) {
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auto bounds = draw_chunk($window, $ui_bounds, $ui_text, bgcolor, x, y, out);
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x += bounds.width;
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@ -216,28 +216,26 @@ void SFMLRender::render_text(const std::wstring &text, float start_x, float star
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}
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}
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void SFMLRender::draw_text(Panel &panel) {
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sf::RectangleShape backing(
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sf::Vector2f($ui_bounds.width * panel.width + panel.border_px,
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$ui_bounds.height * panel.height + panel.border_px));
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void SFMLRender::draw(Panel &panel, float x_offset, float y_offset) {
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panel.render();
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const std::wstring &panelout = panel.to_string();
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backing.setFillColor(panel.default_bg);
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if(panel.grid) {
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render_grid(panelout, panel.x + x_offset, panel.y + y_offset);
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} else {
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sf::RectangleShape backing(
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sf::Vector2f($ui_bounds.width * panel.width + panel.border_px,
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$ui_bounds.height * panel.height + panel.border_px));
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if(panel.has_border) {
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backing.setOutlineColor(panel.border_color);
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backing.setOutlineThickness(panel.border_px);
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backing.setFillColor(panel.default_bg);
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if(panel.has_border) {
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backing.setOutlineColor(panel.border_color);
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backing.setOutlineThickness(panel.border_px);
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}
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backing.setPosition(panel.x + x_offset, panel.y + y_offset);
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$window.draw(backing);
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render_text(panelout, panel.x, panel.y);
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}
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backing.setPosition(panel.x, panel.y);
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$window.draw(backing);
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panel.render();
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const std::wstring &panelout = panel.to_string();
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render_text(panelout, panel.x, panel.y);
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}
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void SFMLRender::draw_grid(Panel &panel, float x, float y) {
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panel.render();
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const std::wstring &panelout = panel.to_string();
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render_grid(panelout, panel.x + x, panel.y + y);
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}
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@ -58,8 +58,8 @@ struct SFMLRender {
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bool resize_map(int new_size, Point &view_port);
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void render_grid(const std::wstring &text, float x, float y);
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void render_text(const std::wstring &text, float x, float y);
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void draw_text(Panel &panel);
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void draw_grid(Panel &panel, float map_off_x=0.0f, float map_off_y=0.0f);
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void draw(Panel &panel, float x_offset=0.0f, float y_offset=0.0f);
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bool poll_event(sf::Event &event) {
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return $window.pollEvent(event);
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@ -2,7 +2,6 @@ TODAY'S GOAL:
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* Clean up renderer.
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* panels and everything except renderer should use character coodinates
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* panels should know if they're text vs. grid rendered
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* Image -> Text converter.
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