Enemies now actually adopt their color and all items too.
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4 changed files with 29 additions and 15 deletions
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@ -32,6 +32,13 @@ namespace components {
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struct Tile {
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std::string chr;
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uint8_t fg_h = 0;
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uint8_t fg_s = 0;
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uint8_t fg_v = 0;
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uint8_t bg_h = 0;
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uint8_t bg_s = 0;
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uint8_t bg_v = 0;
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DEFINE_SERIALIZABLE(Tile, chr);
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};
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