Cleaned up the gui display some more for future GUI elements.

This commit is contained in:
Zed A. Shaw 2024-11-10 12:53:29 -05:00
parent 2ced72a475
commit 7b5c84b5f7
5 changed files with 58 additions and 34 deletions

View file

@ -28,13 +28,10 @@ sf::Color SFMLRender::color(Value val) {
return VALUES[size_t(val)];
}
SFMLRender::SFMLRender(Canvas &canvas, Screen &map_screen, Screen &screen) :
SFMLRender::SFMLRender() :
$window(sf::VideoMode(VIDEO_X,VIDEO_Y), "Roguish"),
$map_font_size(0),
$line_spacing(0),
$canvas(canvas),
$map_screen(map_screen),
$screen(screen),
$default_fg(color(Value::LIGHT_MID)),
$default_bg(color(Value::BLACK)),
$ansi($default_fg, $default_bg)
@ -44,7 +41,9 @@ SFMLRender::SFMLRender(Canvas &canvas, Screen &map_screen, Screen &screen) :
$ui_text.setFont($font);
$ui_text.setPosition(0,0);
$ui_text.setCharacterSize(UI_FONT_SIZE);
$ui_text.setFillColor(color(Value::LIGHT_LIGHT));
$ui_text.setFillColor(color(Value::LIGHT_MID));
sf::Glyph glyph = $font.getGlyph(L'H', UI_FONT_SIZE, false);
$ui_bounds = glyph.bounds;
}
sf::Sprite &SFMLRender::get_text_sprite(wchar_t tile) {
@ -96,13 +95,6 @@ bool SFMLRender::resize_map(int new_size, Point &view_port) {
}
}
void SFMLRender::draw_main_ui() {
std::string screenout = $screen.ToString();
std::wstring main_screen_utf8 = $converter.from_bytes(screenout);
$ui_text.setString(main_screen_utf8);
$window.draw($ui_text);
}
inline void configure_tile(const sf::Sprite &sprite, sf::FloatRect &sp_bounds, sf::FloatRect bg_bounds, float &width_delta, float &height_delta) {
// should look into caching all this instead of calcing it each time
sp_bounds = sprite.getLocalBounds();
@ -149,11 +141,24 @@ void SFMLRender::render_text(std::string &text, float x, float y) {
});
}
void SFMLRender::draw_screen(bool clear, float map_off_x, float map_off_y) {
if(clear) $window.clear();
draw_main_ui();
void SFMLRender::draw_text_ui(Screen &screen, float x, float y) {
sf::RectangleShape backing(
sf::Vector2f($ui_bounds.width * screen.dimx() * 1.4,
$ui_bounds.height * screen.dimy() * 1.6));
std::string map_screenout = $map_screen.ToString();
render_text(map_screenout, GAME_MAP_POS+map_off_x, map_off_y);
$window.display();
backing.setFillColor(sf::Color(0, 0, 0));
backing.setPosition(x, y);
$window.draw(backing);
std::string screenout = screen.ToString();
std::wstring main_screen_utf8 = $converter.from_bytes(screenout);
$ui_text.setPosition(x, y);
$ui_text.setString(main_screen_utf8);
$window.draw($ui_text);
}
void SFMLRender::draw_screen(Screen &screen, float x, float y) {
std::string screenout = screen.ToString();
render_text(screenout, GAME_MAP_POS+x, y);
}