Cleaned up the gui display some more for future GUI elements.
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parent
2ced72a475
commit
7b5c84b5f7
5 changed files with 58 additions and 34 deletions
41
render.cpp
41
render.cpp
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@ -28,13 +28,10 @@ sf::Color SFMLRender::color(Value val) {
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return VALUES[size_t(val)];
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}
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SFMLRender::SFMLRender(Canvas &canvas, Screen &map_screen, Screen &screen) :
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SFMLRender::SFMLRender() :
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$window(sf::VideoMode(VIDEO_X,VIDEO_Y), "Roguish"),
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$map_font_size(0),
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$line_spacing(0),
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$canvas(canvas),
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$map_screen(map_screen),
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$screen(screen),
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$default_fg(color(Value::LIGHT_MID)),
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$default_bg(color(Value::BLACK)),
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$ansi($default_fg, $default_bg)
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@ -44,7 +41,9 @@ SFMLRender::SFMLRender(Canvas &canvas, Screen &map_screen, Screen &screen) :
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$ui_text.setFont($font);
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$ui_text.setPosition(0,0);
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$ui_text.setCharacterSize(UI_FONT_SIZE);
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$ui_text.setFillColor(color(Value::LIGHT_LIGHT));
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$ui_text.setFillColor(color(Value::LIGHT_MID));
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sf::Glyph glyph = $font.getGlyph(L'H', UI_FONT_SIZE, false);
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$ui_bounds = glyph.bounds;
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}
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sf::Sprite &SFMLRender::get_text_sprite(wchar_t tile) {
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@ -96,13 +95,6 @@ bool SFMLRender::resize_map(int new_size, Point &view_port) {
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}
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}
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void SFMLRender::draw_main_ui() {
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std::string screenout = $screen.ToString();
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std::wstring main_screen_utf8 = $converter.from_bytes(screenout);
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$ui_text.setString(main_screen_utf8);
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$window.draw($ui_text);
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}
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inline void configure_tile(const sf::Sprite &sprite, sf::FloatRect &sp_bounds, sf::FloatRect bg_bounds, float &width_delta, float &height_delta) {
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// should look into caching all this instead of calcing it each time
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sp_bounds = sprite.getLocalBounds();
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@ -149,11 +141,24 @@ void SFMLRender::render_text(std::string &text, float x, float y) {
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});
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}
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void SFMLRender::draw_screen(bool clear, float map_off_x, float map_off_y) {
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if(clear) $window.clear();
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draw_main_ui();
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void SFMLRender::draw_text_ui(Screen &screen, float x, float y) {
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sf::RectangleShape backing(
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sf::Vector2f($ui_bounds.width * screen.dimx() * 1.4,
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$ui_bounds.height * screen.dimy() * 1.6));
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std::string map_screenout = $map_screen.ToString();
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render_text(map_screenout, GAME_MAP_POS+map_off_x, map_off_y);
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$window.display();
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backing.setFillColor(sf::Color(0, 0, 0));
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backing.setPosition(x, y);
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$window.draw(backing);
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std::string screenout = screen.ToString();
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std::wstring main_screen_utf8 = $converter.from_bytes(screenout);
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$ui_text.setPosition(x, y);
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$ui_text.setString(main_screen_utf8);
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$window.draw($ui_text);
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}
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void SFMLRender::draw_screen(Screen &screen, float x, float y) {
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std::string screenout = screen.ToString();
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render_text(screenout, GAME_MAP_POS+x, y);
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}
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