Finally have a name for my little matrix shape iterator library. I present to you, the SHITErators. Are they THE shit? Shit? Or just Shite?
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@ -183,34 +183,6 @@ TEST_CASE("thrash compass iterators", "[matrix:compass]") {
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}
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}
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TEST_CASE("prototype flood algorithm", "[matrix:flood]") {
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for(int count = 0; count < 20; count++) {
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size_t width = Random::uniform<size_t>(10, 25);
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size_t height = Random::uniform<size_t>(10, 33);
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Map map(width,height);
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WorldBuilder builder(map);
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builder.generate_map();
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if(map.room_count() < 2) continue;
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Point start;
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REQUIRE(map.place_entity(map.room_count() / 2, start));
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map.set_target(start);
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map.make_paths();
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Matrix result = map.paths();
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// matrix::dump("WALLS BEFORE FLOOD", result, start.x, start.y);
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for(matrix::flood it{result, start, 3, 15}; it.next();) {
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REQUIRE(matrix::inbounds(result, it.x, it.y));
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result[it.y][it.x] = 15;
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}
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// matrix::dump("WALLS AFTER FLOOD", result, start.x, start.y);
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}
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}
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TEST_CASE("prototype line algorithm", "[matrix:line]") {
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size_t width = Random::uniform<size_t>(10, 12);
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size_t height = Random::uniform<size_t>(10, 15);
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