Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.

This commit is contained in:
Zed A. Shaw 2024-11-04 05:07:49 -05:00
parent ddf1ba955c
commit 713d400d17
9 changed files with 95 additions and 21 deletions

View file

@ -13,9 +13,9 @@ using namespace fmt;
using namespace Components;
using ftxui::Color;
#define HEARING_DISTANCE 8
void System::enemy_pathing(DinkyECS::World &world, Map &game_map, Player &player) {
// TODO: this will be on each enemy not a global thing
const auto &config = world.get_the<EnemyConfig>();
const auto &player_position = world.get<Position>(player.entity);
game_map.set_target(player_position.location);
game_map.make_paths();
@ -23,7 +23,7 @@ void System::enemy_pathing(DinkyECS::World &world, Map &game_map, Player &player
world.query<Position, Motion>([&](const auto &ent, auto &position, auto &motion) {
if(ent != player.entity) {
Point out = position.location; // copy
if(game_map.distance(out) < HEARING_DISTANCE) {
if(game_map.distance(out) < config.HEARING_DISTANCE) {
game_map.neighbors(out, false);
motion = { int(out.x - position.location.x), int(out.y - position.location.y)};
}
@ -133,6 +133,7 @@ void System::draw_entities(DinkyECS::World &world, Map &game_map, ftxui::Canvas
}
void System::draw_map(DinkyECS::World &world, Map &game_map, ftxui::Canvas &canvas, size_t view_x, size_t view_y) {
const auto& config = world.get_the<MapConfig>();
const auto& player = world.get_the<Player>();
const auto& player_position = world.get<Position>(player.entity);
Point start = game_map.center_camera(player_position.location, view_x, view_y);
@ -143,9 +144,9 @@ void System::draw_map(DinkyECS::World &world, Map &game_map, ftxui::Canvas &canv
for(size_t x = 0; x < end_x; ++x) {
for(size_t y = 0; y < end_y; ++y) {
string tile = walls[start.y+y][start.x+x] == 1 ? WALL_TILE : FLOOR_TILE;
string tile = walls[start.y+y][start.x+x] == 1 ? config.WALL_TILE : config.FLOOR_TILE;
// the 2 and 4 are from ftxui::Canvas since it does a kind of "subpixel" drawing
if(tile == WALL_TILE) {
if(tile == config.WALL_TILE) {
canvas.DrawText(x * 2, y * 4, tile, Color::RGB(70, 70, 70));
} else {
canvas.DrawText(x * 2, y * 4, tile, Color::RGB(20, 20, 20));