There's a simple death screen now and you can exit. More work on what death means later.
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5 changed files with 72 additions and 19 deletions
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@ -2,11 +2,15 @@
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namespace Events {
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enum GUI {
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START, COMBAT, LOOT
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START, COMBAT, LOOT, DEATH
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};
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struct Combat {
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int player_did;
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int enemy_did;
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};
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struct Death {
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int placeholder = 0;
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};
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}
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