fixed the map generator doing paths that hit the edge which made it look like the map was out of bounds.

This commit is contained in:
Zed A. Shaw 2024-12-28 12:37:19 -05:00
parent 194cc6664b
commit 6b4bc6cc11
5 changed files with 23 additions and 4 deletions

View file

@ -8,9 +8,6 @@ namespace lighting {
void LightRender::render_square_light(LightSource source, Point at, PointList &has_light) {
for(matrix::in_box it{$lightmap, at.x, at.y, (size_t)floor(source.radius)}; it.next();) {
if($paths.$paths[it.y][it.x] != WALL_PATH_LIMIT) {
if(it.x == at.x && it.y == at.y) {
println("distance at center: {}", it.distance());
}
$lightmap[it.y][it.x] = light_level(source.strength, it.distance(), it.x, it.y);
has_light.push_back({it.x, it.y});
}