Fixed a bunch of random little bugs everywhere.

This commit is contained in:
Zed A. Shaw 2024-12-05 10:38:25 -05:00
parent f946d46936
commit 6b3ce5eb3d
9 changed files with 64 additions and 38 deletions

View file

@ -5,9 +5,7 @@
using std::vector;
inline void add_neighbors(PointList &neighbors, Matrix &closed, size_t y, size_t x) {
size_t h = closed.size();
size_t w = closed[0].size();
inline void add_neighbors(PointList &neighbors, Matrix &closed, size_t y, size_t x, size_t w, size_t h) {
vector<size_t> rows{y - 1, y, y + 1};
vector<size_t> cols{x - 1, x, x + 1};
@ -17,7 +15,6 @@ inline void add_neighbors(PointList &neighbors, Matrix &closed, size_t y, size_t
(0 <= col && col < w) &&
closed[row][col] == 0)
{
// BUG: maybe value here?
closed[row][col] = 1;
neighbors.push_back({.x=col, .y=row});
}
@ -39,18 +36,18 @@ void Pathing::compute_paths(Matrix &walls) {
// First pass: Add starting pixels and put them in closed
for(size_t counter = 0; counter < $height * $width; counter++) {
size_t x = counter % $width; // BUG: is this right?
size_t x = counter % $width;
size_t y = counter / $width;
if($input[y][x] == 0) {
$paths[y][x] = 0;
closed[y][x] = 1; // BUG: value here?
closed[y][x] = 1;
starting_pixels.push_back({x,y});
}
}
// Second pass: Add border to open
for(auto sp : starting_pixels) {
add_neighbors(open_pixels, closed, sp.y, sp.x);
add_neighbors(open_pixels, closed, sp.y, sp.x, $width, $height);
}
// Third pass: Iterate filling in the open list
@ -59,7 +56,7 @@ void Pathing::compute_paths(Matrix &walls) {
PointList next_open;
for(auto sp : open_pixels) {
$paths[sp.y][sp.x] = counter;
add_neighbors(next_open, closed, sp.y, sp.x);
add_neighbors(next_open, closed, sp.y, sp.x, $width, $height);
}
open_pixels = next_open;
}
@ -71,8 +68,8 @@ void Pathing::compute_paths(Matrix &walls) {
}
void Pathing::set_target(const Point &at, int value) {
// BUG: not using value here but it can be < 0 for deeper slopes
$input[at.y][at.x] = 0;
// FUTURE: I'll eventually allow setting this to negatives for priority
$input[at.y][at.x] = value;
}
void Pathing::clear_target(const Point &at) {