I think the actual map drawing is more of a view thing than in the system, so I've moved it to the MapViewUI out of system.

This commit is contained in:
Zed A. Shaw 2024-12-31 06:18:25 -05:00
parent 380e18b91a
commit 5adeb4e078
5 changed files with 42 additions and 78 deletions

View file

@ -41,43 +41,6 @@ TEST_CASE("can render a text panel", "[render]") {
renderer.close();
}
TEST_CASE("can render a text", "[render]") {
SFMLRender renderer;
renderer.init_terminal();
DinkyECS::World world;
save::load_configs(world);
const auto& config = world.get_the<MapConfig>();
Panel map_view(0, 0, 20, 20, true);
Map map(20,20);
WorldBuilder builder(map);
builder.generate();
Player player{world.entity()};
world.set_the<Debug>({});
world.set_the<Player>(player);
world.set<Tile>(player.entity, {config.PLAYER_TILE});
world.set<LightSource>(player.entity, {6,1});
world.set<Position>(player.entity, {map.place_entity(0)});
LightRender lights(map.width(), map.height());
Canvas map_canvas(map_view.width * 2, map_view.height * 4);
map_view.set_renderer(Renderer([&] {
System::draw_map(world, map, lights.lighting(), map_canvas, map_view.width, map_view.height);
return canvas(map_canvas);
}));
run_renderer(renderer, map_view);
for(int i = 2; i < 14; i++) {
renderer.resize_grid(i * 10, map_view);
map_canvas = Canvas(map_view.width * 2, map_view.height * 4);
run_renderer(renderer, map_view);
}
renderer.close();
TEST_CASE("can render a grid", "[render]") {
dbc::log("!!!! NEEDS A REWRITE");
}