I think the actual map drawing is more of a view thing than in the system, so I've moved it to the MapViewUI out of system.
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5 changed files with 42 additions and 78 deletions
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@ -14,7 +14,6 @@ namespace System {
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void collision(DinkyECS::World &world, Player &player);
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void death(DinkyECS::World &world);
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void enemy_pathing(DinkyECS::World &world, Map &game_map, Player &player);
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void draw_map(DinkyECS::World &world, Map &game_map, const Matrix &lighting, ftxui::Canvas &canvas, size_t view_x, size_t view_y);
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void draw_entities(DinkyECS::World &world, Map &game_map, const Matrix &lighting, ftxui::Canvas &canvas, const Point &cam_orig, size_t view_x, size_t view_y);
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void init_positions(DinkyECS::World &world);
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}
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