Fixing a stupid bug where it would crash because a fact wasn't in the world.
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93f53d1714
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5a6494acf5
7 changed files with 11 additions and 6 deletions
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@ -37,8 +37,8 @@ TEST_CASE("lighting a map works", "[lighting]") {
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Matrix &lighting = lr.lighting();
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matrix::dump("WALLS=====", map.walls());
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matrix::dump("LIGHT PATHS======", lr.$paths.$paths);
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//matrix::dump("WALLS=====", map.walls());
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//matrix::dump("LIGHT PATHS======", lr.$paths.$paths);
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// confirm light is set at least at and around the two points
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REQUIRE(lighting[light1.y][light1.x] == lighting::LEVELS[source1.strength]);
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@ -237,12 +237,11 @@ TEST_CASE("prototype circle algorithm", "[matrix:circle]") {
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Matrix result = map.walls();
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for(matrix::circle it{start, radius}; it.next();) {
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println("y={}, x0={}, x1={}", it.y, it.x0, it.x1);
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for(int i = it.x0; i < it.x1; i++) {
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result[it.y][i] += 1;
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}
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}
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matrix::dump("RESULT AFTER CIRCLE", result, start.x, start.y);
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// matrix::dump("RESULT AFTER CIRCLE", result, start.x, start.y);
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}
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}
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@ -55,6 +55,7 @@ TEST_CASE("can render a text", "[render]") {
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builder.generate();
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Player player{world.entity()};
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world.set_the<Debug>({});
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world.set_the<Player>(player);
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world.set<Tile>(player.entity, {config.PLAYER_TILE});
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world.set<LightSource>(player.entity, {6,1});
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