Refactor some code to have better naming and move Point and related point things into their own .hpp.
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c19cd707d1
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7 changed files with 45 additions and 40 deletions
11
map.hpp
11
map.hpp
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@ -5,6 +5,7 @@
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#include <random>
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#include <algorithm>
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#include <fmt/core.h>
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#include "point.hpp"
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#define INV_WALL 0
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#define INV_SPACE 1
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@ -15,15 +16,6 @@
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#define PLAYER_TILE "☺"
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#define ENEMY_TILE "Ω"
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struct Point {
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size_t x = 0;
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size_t y = 0;
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bool operator==(const Point& other) const {
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return other.x == x && other.y == y;
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}
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};
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struct Room {
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size_t x = 0;
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size_t y = 0;
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@ -33,7 +25,6 @@ struct Room {
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Point exit;
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};
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typedef std::vector<Point> PointList;
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typedef std::vector<int> MatrixRow;
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typedef std::vector<MatrixRow> Matrix;
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