Added a couple of test enemies to the game for the next stream.
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8d661b785b
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3 changed files with 23 additions and 2 deletions
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@ -5,8 +5,28 @@
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"display":"\ua66b"
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"display":"\ua66b"
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},
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},
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"ENEMY_TILE": {
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"ENEMY_TILE": {
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"foreground": [255, 200, 125],
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"foreground": [100, 200, 125],
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"background": [30, 20, 75],
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"background": [30, 20, 75],
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"display":"\u1d5c"
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"display":"\u1d5c"
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},
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"SNAKE": {
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"foreground": [90, 172, 74],
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"background": [30, 20, 75],
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"display":"\u06b1"
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},
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"GOBLIN": {
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"foreground": [50, 200, 125],
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"background": [30, 20, 75],
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"display":"\u06bf"
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},
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"UNICORN": {
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"foreground": [25, 200, 125],
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"background": [30, 20, 75],
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"display":"\u17a5"
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},
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"RAT": {
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"foreground": [75, 200, 125],
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"background": [30, 20, 75],
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"display":"\u08ac"
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}
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}
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}
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}
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2
save.cpp
2
save.cpp
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@ -90,7 +90,7 @@ void save::load_configs(DinkyECS::World &world) {
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world.set_the<Config>(config);
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world.set_the<Config>(config);
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world.set_the<MapConfig>({
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world.set_the<MapConfig>({
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enemies["PLAYER_TILE"]["display"],
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enemies["PLAYER_TILE"]["display"],
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enemies["ENEMY_TILE"]["display"],
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enemies["UNICORN"]["display"],
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});
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});
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auto enemy = config["enemy"];
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auto enemy = config["enemy"];
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@ -1,5 +1,6 @@
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TODAY'S GOAL:
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TODAY'S GOAL:
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* Components::Tile must also die.
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* MapConfig must die.
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* MapConfig must die.
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* Tile component needs to go, use the Tiles from the json.
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* Tile component needs to go, use the Tiles from the json.
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* Fire icon \u2034
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* Fire icon \u2034
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