Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.

This commit is contained in:
Zed A. Shaw 2024-10-28 19:46:55 -04:00
parent 9102bdc8ad
commit 4ed06b10b1
11 changed files with 144 additions and 41 deletions

21
tests/sound.cpp Normal file
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#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "sound.hpp"
#include "dinkyecs.hpp"
using DinkyECS::Entity;
using namespace fmt;
TEST_CASE("confirm basic functionality", "[sounds]") {
REQUIRE_THROWS([&](){SoundManager sounds("./BADassets");}());
SoundManager sounds("./assets");
REQUIRE_THROWS(sounds.load("hit", "badfileDOESNOTEXIST.wav"));
REQUIRE_THROWS(sounds.play("hit"));
sounds.load("hit", "hit.wav");
sounds.play("hit");
sounds.playAt("hit", 1, 1, 1);
}